Living the Driven Life, Episode 157 (May 30-June 5, 2021): Productivity!

Another week of Miura’s passing giving me a wake-up call to get off my butt and try to get stuff done.


Nice day! Went out for some beef and mushroom chow fun at Little Lamb, then watched ep 9 of Megalo Box. Starts off pretty slow, with a couple kids helping Joe restore his old gym (Joe doesn’t want to give one of them an interview with Liu), and the girl listening to news of an impending typhoon while working on repairing Gears with her mentor. Then Yukiko from last season talks with the new scientist overseeing BES, noting that the military is interested in his tech.

After that, we go to Yuri and Joe in the hospital, where it seems Liu in’t dead, but has been paralyzed and won’t be able to box D: Sachio is still fighting in underground matches, and the veteran guy from last season meets up with him and mentions Joe is repairing the old gym, but Sachio’s unphased. However, he and Joe meet up at the cemetery paying respects to Pops’ grave, and Joe apologizes for being a deadbeat. A flashback reveals Pops in the hospital told Sachio about Joe not being as tough as he looked, being as afraid of Pops’ death as anybody, and Sachio takes some note of that. Meanwhile, Mac reads his kid a bedtime story which is about a “nomad” like Joe, as the story goes Joe is seen trying to keep the increasing wind and storm of the approaching typhoon from destroying his gym. Afterwards, Joe talks to the kids about why Sachio became a boxer rather than an engineer even though he kinda sucks at boxing. Finally, the scene goes back to the scientist guy, complaining about the Shiratos standing in the way of BES, and he also gets a call from Mac, who’s been having sleeping and memory problems, and said he doesn’t really want to fight anymore. But the scientist guy convinces him to come back, and the episode ends with him challenging Joe.

Decent ep overall, not much action but I guess it’s setting up the stage for the last few eps. Can’t wait to see where it goes!

After that, I was busy setting up my new laptop and fan, which I wrote about here:

My haul from the Memorial Day sale!

That occupied me for most of the day. Didn’t get work done on my projects but that’s cause I was setting up my lappy. Tomorrow will be more productive!


Went to a new restaurant, Wok n’ Roll, then went home and mainly puttered around but also got a bit of writing done. Not as much as I’d hoped, but a decent bit. A- day.


Another A- day, went to Wok n Roll again, attended my first basic linguistics class (we just went over the syllabus), and then wrote a little more, though not as much as I wanted.


FANTASTIC day! Wonderfully warm weather without being too sunny, went out to wok n roll then went home and got quite a bit of writing done. That’s the productivity I wanna see! A+ day.


A+ day! Went to Santora’s for yumyums, though I found they’re no longer doing the Build Your Own Pasta thing…:sob: What a tragedy!!!!! Went to the library to check out some books I might need later then went home to play and write. Yeah, nice!

Also read the next chappy of Kaiju No. 8. This is interesting–Kafka and the commander guy’s battle continues, but…Kafka loses control! He finally spots the little monster from the first episode again inside his consciousness, and the creature takes over Kafka’s body, going all out against the commander, saying only to “kill.” They don’t conclude the battle, but this is interesting, I’ve been wondering where that little thing went and what its deal was, it always seemed like a Chekhov’s Gun, and now it seems that gun has fired. I’m into it again!


EXCELLENT day! Aced my first basic linguistics test (only 3 more to go) and then just relaxed. I finished up the big analysis essay I wanted to do but I’ll post that next week, for this week I’ll just relax a little. Didn’t go out to eat today actually, had some stuff at home. But yeah, A+ day for doing well on a test 😀


Didn’t go out, but watched the next ep of Vivy. The AI war starts just as it did in the first episode…except that because Vivy knows what’s going on, she and Matsumoto manage to rescue Osamu before the androids kill him. They then meet up with Toak, the anti-AI terrorist guys, and it seems the secondary android from the 4th episode, Elizabeth, is working with them, along with a new character, a lady in a wheelchair. She’s Yui Kakitani, the grandaughter of the terrorist guy from the previous eps, and Elizabeth is a cloned model of the original who died in that episode. After they talk about Estella and Vivy’s past a bit, they realize that Vivy and Elizabeth haven’t gone berserk because they haven’t updated themselves in a long time. “Updating” for the AIs means contacting the main server in the gigantic tower Matsumoto mentioned was a barometer of AI progress in the first episode, which is called The Archive–it seems to be a conglomerate/mass consciousness of all the AIs in the world, so when it goes crazy, all the other AIs go crazy too, except for those not connected to it. The Archive then proclaims its intent to exterminate humanity (while singing an off-tune version of Vivy’s song) by dropping all the satellites in orbit onto Earth. Looks like they have a time limit now, but it still hasn’t been explained why the Archive itself has gone insane. Hmm…

Aside from that, just put the finishing touches on my longer analysis essay, I’ll put it out next week.


Start my basic Linguistics class! – DONE!

Set up my compy and other stuff – DONE!


Next linguistics attendance and quiz





Just what I said above.


A lot of Endless Legend, I got this game a while back but I haven’t really played it that seriously until now. It’s a fantasy 4x game, not much more to say than that. I’ve put a lot of hours into it and I am having fun with it, but I can’t recommend it to everybody in good conscience. On the positive side, the graphics are nice, the music and general ambience are very good, and the 4x elements (tech, city building and resource exploitation, etc) are also well implemented, but on the negative side, the game is pretty slow due to some decisions the Amplitude studios people apparently made. Moving units on the overworld is sooo slow, and there’s no way to speed it up because there’s a weird simultaneous turn thing where CPU players move their units AT THE SAME TIME you do, so speeding up your movement motion on the main map would have messed up the system. The same applies to battles–you can at least speed up the battle animations, but you only have a limited amount of control over them; you can only choose which units they target and then the battle proceeds automatically. I dunno, it’s kinda realistic but I like the feeling of control manually selecting move, attack, etc. gives me. But they’re just so slow it makes more sense to auto skip them. The slow speed–not pace, the literal speed of animations and such–really hurts the game for me, I wish they’d gone with traditional separate turns instead of the simultaneous thing they had going, would have allowed for the option to speed up movement which would have made it soooo much better.


Also a little bit of The Last Spell, a new tower defense like game from another indie publisher. In a medieval world, you hire medieval heroes (mages, soldiers, etc., though their “classes” are determined by their equipment) have to protect a bunch of mages from waves and waves of undead while they cast a spell to banish them, it’s a roguelike in that whenever you lose you go back to the beginning, but your troops slowly improve whenever you get certain accomplishments (killing X number of undead, surviving for X nights, etc). The pixel graphics are nice and peppy, the effects are cool, the basic gameplay loop is compelling enough–you fight zombies that grow progressively stronger and have more abilities in the battlefield, an isometric panel-based affair like Final Fantasy Tactics, but every time you fail your randomly-generated squad will get stronger the next time you start over because your achievements carry over, giving them better starting stats and equipment. Then after the battles you can build walls or improve village buildings for more buffs to your troops and so on. It’s pretty engaging and I don’t regret the ~20 dollars I put into this game, even though it’s still just early access atm. Definitely a recommendation from me! However, I think I’ll wait a while before putting more hours into it, as earl access games don’t have achievements, it seems 😮


Aside from that, plenty of business going on in my corner of the gaming world…Bloodstained is confirmed to be getting a sequel, though it’s only in the earliest planning stages right now. Total War: Warhammer is also gonna get a beastman rework (FINALLY, though I don’t care about beastmen personally) and they’re also showing off some neat new units for Chaos in TW:WH3. However, the company behind the games has just completely and unceremoniously dumped Total War: 3 Kingdoms, the Chinese game. I didn’t play it either but that sucks, I feel bad for the fans of that game and it’s caused some drama. Ah, well…


Nothin this week.


What I said above.


The Berserk (and Girl Genius) analysis post I’ve wanted to get out! Also my brief review of my new compy and tower fan 😀 Like I said I’ll post the latter next week.


1: Read the end of Berserk. At least I got to see Guts get off the boat, so that’s good enough. – With Miura-sensei’s passing, I have to consider Guts leaving the boat to be good enough. Done…

2: Read the end of Girl Genius. At least I got to see Lucrezia kicked out of Agatha’s mind, so that’s something.

3: Finish up with Dragonar – YES! That’s DONE!

4: Publish my big project! This was The Unnecessary Science, so that’s DONE.

5: Play Front Mission 5.

6: Play Brigandine: Grand Edition. I think I’ll work on these emulation related things when I get a new computer–a new deskie, I mean.

7: Finish up a second big project…

8: Maybe finish up a 3rd big project related to Berserk.

9: Finish a FOURTH big project I’ve had thoughts about for a while. Won’t say much more about it other than it involves Visual Novels.

10: Donate maybe 100 dollars to a good charity I ought to find – DONE

11: *maybe* finish up a fic I’ve always wanted to put out. But this is really extra.

12: Maybe do something with Wayward Son I’ve wanted to do for a while, but also extra.

13: Maybe write one last long manosphere essay.

14: Obviously, get all my affairs in order–will, etc.

15: Finish up some other tasks Starseeker might have for me now that I owe it to her for Dragonar…

16: Maybe a couple smaller essays on other topics – DONE

a: Critique of a blog article – DONE

b: Berserk analysis 1 – Almost done, just gotta clean it up!

17: Maybe clear up some of the drafts I have in my drafts folder – DONE


So yeah, pretty productive week, though maybe not as much as it should have been. That’s okay though, next week is going to kick it up a notch.

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